Guillermo Andrades

Guillermo Andrades



22 Feb

  • 👥We’ve made some improvements to Replays:
    • Renamed Tems now will display their nickname instead of the species name.
    • Locked squads will now display the squad code in the same places it is displayed in battles.
    • The Temtem battle enter animation is now displayed when replaying the first turn.
  • Improved the navigation through the Replay HUD while using a gamepad.

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05 May

  • Player names are interactable in the Dojo Wars bracket screen. This allows for much faster spectating of the matches!

Economy

  • We’ve increased the number of clubs receiving rewards in Dojo Wars from 5 (semifinalists + regent) to 9 (quarter-finalists + regent). Also, both the finalist and winner will now receive the same rewards (with the exception of the unique Dojo furniture for the winner).

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22 Dec

  • Fixed players getting a black screen and not being able to load the game after disconnecting while surfing.
  • [PS5] Fixed an issue causing other players to appear invisible and only displaying the name/title.
  • Fixed an incorrect date displayed on the FreeTem and Saipark screens.

27 Oct

Hello, tamers!

Today we’re releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it’s important to improve the quality of the current version of the game without having to wait for the game to be fully finished.

The big focus of this patch is the economy. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. With this patch, we’re introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too....

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28 Aug

  • 👥Fixed traits with the “when entering the battlefield” trigger not being triggered if the holder was the last Temtem available on the bench and was entering the battle automatically.
  • 👥Fixed a soft-lock after having a Temtem with Toxic Skin being KOed by a Temtem with the trait Self Esteem.
  • 👥Fixed a soft-lock when entering a battle after using a Growth Enhancer on a knocked-out Temtem.
  • 👥Fixed Alerted not bein...
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25 Aug

  • This patch includes translations for all the current content in all the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.

  • Trance now only activates once per battle the first time the temtem is below 30% HP as intended.
  • Alerted and Evading now apply a negative multiplier on the capture rate.
  • 👥Fixed a position where players could get stuck behind an NPC in Turquesa.
  • Fixed several positions where players could get stuck behind some NPCs in Chini Grotto.
  • 👥...
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04 Aug

  • Fixed a black screen issue when trying to reconnect during server maintenance.
  • Fixed characters having their hair stretched in the overworld and in combat.
  • 👥 Fixed Willpower Drain does not visually reflect stamina changes for the receiving player.
  • 👥 Fixed a soft lock when Wilpump dies due to Mirroring trait when using Tsunami.
  • Fixed an SFX bug caused by holding right-click over some UI buttons.
  • Fixed near player’s portraits not being rendered in the interact screen.
  • Fixed a bench in Turquesa where if you sit down you won’t be able to get up again...
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03 Aug

  • Breaking a co-op party will no longer automatically close the whisper opened with the co-op partner.
  • Kauren and Mouflank’s 3D models have been retweaked and improved.

  • Tental’s traits have been swapped in order. Their first trait is now Avenger and Water Affinity is the second one.
  • Nagaise’s traits have been swapped in order. Their first trait is now Deceit Aura and Water Custodian is the second one.
    • Deceit Aura was...
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27 Jul

  • Improved the rendering on dark-skinned player UI avatars to reduce the extra amount of blue light.

  • 👥 Fixed some cases where users got a black screen after opening the game (especially after closing it in the Breeding center).
  • 👥 Fixed several ca...
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23 Jul

  • Fixed the optimization problems when using the Global chat.
  • Fixed game’s window being reset at the center of the screen when opening the settings menu if the game was set to windowed mode.
  • Fixed chat’s profanity filter not working properly with capital letters.
  • Fixed not being able to close a chat tab using only the keyboard.
  • Fixed the Commune’s exterior minimap which was displaying an incorrect door position.
  • Fixed chat’s focus not working properly while using a mouse and trying to select an action for a message.

22 Jul

  • Fixed Chain Lightning animation not working.
  • 👥 Fixed a couple of cases where players could see a repeated cinematic after opening Uhuru’s gates.
  • Fixed post-General X fight cinematic re-happening every time the user enters the hotel room.
  • Fixed a non-working spawn zone in the Jino Gap.
  • Fixed regional Global chat getting deleted after opening the Settings menu.
  • Fixed some visual errors on objects popping in Quetzal’s background when players were near the Narwhal.
  • Fixed some new medicine items not having the correct selling price set (Ether++, Tonic++, Blam++, Full Revive).
  • Fixed some incorrect collisions on climbing spots in Kisiwa.
  • 👥...
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21 Jul

  • This update represents the first part of the Kisiwa update. We plan to release another two more content updates during the Kisiwa cycle including access to new areas on the island, access to the player Housing and more.
  • We’ve introduced a new system to replace current learned egg techniques. Starting on this patch, if a Temtem loses an egg technique due to a balance change, it will be replaced with another unknown egg technique randomly selected from the Temtem’s egg technique list.
  • Translations for new strings in this update are still being worked on, so most of the dialogue in the new is...
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20 Jul

It’s been a long wait, but finally, tomorrow Kisiwa will open its doors to all Tamers. To celebrate the occasion, we’ve created a new trailer to announce it and showcase some of the features arriving with this patch.

Please, be aware the trailer contains spoilers about new Tems, techniques, and story bits. If you want to do a blind run for Kisiwa we recommend not watching it.

Public service announcement

As we already announced on our twitter and previously in the Early Access release, Temtem’s price is going to be increased with this new patch. The game price will increase from $35 to $37.5.

Temtem’s price will keep increasing with each big patch (aka new island) we release.

So, what’s new?

Apa...

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29 May

Hello Tamers!

It’s been a long time since our latest update, and we wanted to take advantage of this special day to catch up with the current status of development. Of course, we also know you’re eager to catch a peek at Kisiwa. So, it’s undoubtedly time to share some info on all that’s been happening inside Crema’s doors.

Happy birthday to us 🍰

2 years ago today, bright-eyed, a bit scared and hopeful we launched the Temtem Kickstarter campaign. The amount of love and support it got blew our minds, and we’re still, and will always be, grateful to all our backers. From being halfway funded in one day, and becoming the most crowdfunded Spanish videogame, to all of you smashing our stretch goals. Presenting you guys the world of Temtem, its music, lore, and, of course, the tems, h...

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22 Apr

Techniques

  • Madness Buff
    • Type changed from Special to Status.

  • 👥 Fixed changing techniques not correctly working after/before also changing an equipped gear.
  • 👥 Fixed hold techniques not properly working sometimes on competitive battles.
  • 👥 Fixed Nidrasil being able to attack while sleepi...
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16 Apr

  • Enabled pansun rewards on ranked matchmaking battles.

  • Trait and Gear signs will now only appear once when using a multi-target technique.
  • The taskbar icon for Temtem will now flash when a ranked match is found.

  • 👥...
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13 Apr

  • 👥 Previous unfinished secondary quests will now show up in the quest log after completing a main quest.

  • 👥 Winning a ranked match against another player in placements will now grant a partial TMR gain.

Temtem

  • ...
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08 Apr

Hello tamers,

Even in these challenging times, the team has been working hard (although now working from home) and today we bring you a new Temtem update.

This is the first content update we’re releasing after publishing our content roadmap a few weeks ago and it includes most of the features promised for this Spring. We will be pushing the rest of the features (including the chat rework and the club management system) to another content update that...

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  • Added Ranked matchmaking. Players will be matched together via their TMR (Tamer Matchmaking Rating) into competitive battles.
    • This is the first iteration of the Ranked battles so it only has the core features for now.
    • Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.
    • While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
  • Added the Spectator mode. Players can now spectate others from the Interact menu as long as they’re playing a competitive battle.
    • As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worke...
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12 Mar

  • Fixed Temtem over the Tamer Cap going to the Squad if the TemDeck was full.
  • Fixed Max’s second battle not being triggered under certain circumstances while on co-op.
  • Fixed players getting stuck before arriving at Nanga under certain circumstances while on co-op.
  • Fixed a bug that displayed a picking item animation on the Tamer Info after starting the game.
  • Fixed friend requests not being deleted after a character deletion.
  • Fixed Temtem being translucent in battles after a reconnection.
  • Fixed an exploit allowing to check if an egg contains a Luma Temtem.
  • Fixed altar’s cinematic being triggered by both players while on co-op.
  • Saipark’s MiniTemporium now will be triggered as a Smoke Bomb point and it is now displayed in the minimap.
  • Fixed ...
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